After spending the last several years on top, the momentum of the Wii is slowly starting to wane, and now both Microsoft and Sony are getting in on the motion control action. Microsoft is going bold with their controller-free camera solution, Kinect, but Sony has taken the middle ground, blending the best elements of both; maintaining the familiarity and precision of a controller, but integrating a camera for full body tracking and augmented reality applications. Has Sony simply reinvented the waggle or have they perfected the concept of motion control? The answer falls somewhere in between.
The Move definitely draws significant inspiration from the Wii, and when it was formally unveiled at Game Developers Conference, many were quick to make that comparison. However, it became quickly apparent that the system expands upon the Wii by incorporating a wider array of motion tracking technologies. The Wii relies on infrared and built-in accelerometers to detect motion, orientation, and tilt with pretty solid results, but the Move adds angular rate sensors, magnetometers, and LED marker tracking to the mix for true one-to-one tracking.
The system uses real-time motion data from the inertial sensors built into the Move controller, and combines it with information that determines its position on a three-dimensional plane using the PlayStation Eye. It may look silly, but the glowing orb at the top of the controller is actually the key to the Move's precision. The camera uses the illuminated orb as a means of determining the distance of the Move controller from the screen by using its size within its field of view as a gauge.
FUCK WII COMPARISONS. CUZ THEY DID MOTION GAMING WAAAAAY BETTER THAN NINTENDO.
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